@startuml
sprite $gopuram [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000004C6000003C7000002C9000001BA00000000000
0000000000BFE000009FF000008FF200006FF30000000000
0000000000BFF22222BFF222229FF422228FF40000000000
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0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFF40000000000
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFF40000000000
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFF40000000000
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFF40000000000
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFF40000000000
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFF40000000000
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00000007FFFFFFFA00AFFB0003FFF202FFFFFFFF00000000
00000007FFFFFFFA00AFFB0003FFF202FFFFFFFF00000000
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00000007FFFFFFFA00AFFB0003FFF202FFFFFFFF00000000
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009FFFFFFF400FFFFFFFFFFFFFFFFFFFFF800BFFFFFFF200
00DFFFFFFF400FFFFFFFFFFFFFFFFFFFFF800BFFFFFFF500
00DFFFFFFF400FFFFFFFFFFFFFFFFFFFFF800BFFFFFFF500
00DFFFFFFF400FFFFFFFFFFFFFFFFFFFFF800BFFFFFFF500
00DFFFFFFF400FFFFFFFFFFFFFFFFFFFFF800BFFFFFFF500
00DFFFFFFF400FFFFFFF7444444CFFFFFF800BFFFFFFF500
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00DFFFFFFF400FFFFFFB00000003FFFFFF800BFFFFFFF500
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000555555510055555530000000155555520035555553000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_GOPURAM(_alias) ENTITY(rectangle,black,gopuram,_alias,FA5 GOPURAM)
!define FA5_GOPURAM(_alias, _label) ENTITY(rectangle,black,gopuram,_label, _alias,FA5 GOPURAM)
!define FA5_GOPURAM(_alias, _label, _shape) ENTITY(_shape,black,gopuram,_label, _alias,FA5 GOPURAM)
!define FA5_GOPURAM(_alias, _label, _shape, _color) ENTITY(_shape,_color,gopuram,_label, _alias,FA5 GOPURAM)
skinparam folderBackgroundColor<<FA5 GOPURAM>> White
@enduml